Language Arts Curricula
Browse through resources, ideas, and curricula designed to help you teach language arts in your home, especially spelling, writing, reading, and grammar.
Resources
Happy Phonics
Happy Phonics uses games to teach early reading skills. Simple yet entertaining and educational, these phonics games are printed on colorful, sturdy cardstock ready to cut out. Included is a mother-friendly guidebook which contains details on how to teach phonics and reading, how to pronounce and teach the phonics sounds, how to make your own simple beginning readers, and step-by-step teaching information for each phonics sound. Happy Phonics covers beginning to advanced phonics.
Progeny Press Study Guides for Literature
Progeny Press study guides include vocabulary exercises, comprehension, analysis, and application questions, introduction of literary terms, background information, discussion of related Biblical themes, suggestions for activities related to the reading, a complete answer key, and more. These are some of the titles available (grade range is in parentheses):
A Reason For® Reading
A Reason For® Reading offers a series of over 100 Leveled Readers that provide small increases in difficulty from level to level. These colorful books feature Scripture stories and Christian value themes. Story Guides include high-frequency words, teaching ideas, discussion questions, and much more.
Drawn Into the Heart of Reading
Drawn Into the Heart of Reading was developed for use with students of multiple ages at the same time, perfect for the homeschooling family. It is designed for use as an entire reading program or as a supplement to an existing program for students in grades 2-8.
Sing, Spell, Read & Write
Sing, Spell, Read & Write is a phonics-based program that uses a 36-step program of carefully sequenced steps to teach reading, writing, and spelling. More product information can be found here.
Explode The Code
Explode The Code provides a sequential, systematic approach to phonics in which students blend sounds to build vocabulary and read words, phrases, sentences, and stories. Frequent review of previously learned concepts helps increase retention. Each workbook in this series contains exercises that incorporate reading, writing, matching and copying. The consistent format of the books helps facilitate independent work. This series includes primers—Get Ready for The Code, Get Set for The Code, and Go for The Code—which introduce initial consonant sounds. In addition, Beyond The Code provides a comprehension component introducing basic comprehension skills with phonetically controlled stories. You'll find product information here.
Alpha-Phonics
Alpha Phonics is a primer for beginning readers. It features 128 self-explanatory lessons, printed in large, clear calligraphy suitable for beginning readers. You'll find product information about Alpha-Phonics here.
Shurley English
Shurley English maintains that effective instruction in English must be founded upon an understanding of how the parts of speech work together in a sentence. A good grammar foundation gives students the skills to improve writing. Grammar is the structure of sentence composition. Through grammar, students learn how to write, improve, and expand sentences. After they have an understanding of sentence structure, students are then able to combine sentences successfully into paragraphs, essays, and reports. For product information on Phonics Pathways, click here or visit their website.
MCP PLAID Phonics
MCP PLAID Phonics from Modern Curriculum Press incorporates best practices for teaching essential phonemic awareness and phonics skills with lots of flexibility. Find information on these products here.
Pecci Reading Method: At Last! A Reading Method for Every Child
At Last! A Reading Method for Every Child offers a balanced approach with intensive phonics and literature-based reading instruction. This is a simple method of teaching reading, with lots of supplemental materials. Get product information here.
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Montessori Reading
Montessori Reading is a beginning reading and writing program for elementary aged children. This series of books introduce phonetic letter sounds, phonogram combinations, reading simple sentences, and reading and writing words that name everyday objects, animals, etc. A teaching guide and a child's journal are included.
America's National Parks: The Spectacular Forces That Shaped Our Treasured Lands
From stunning mountain ranges to arid expanses of desert, America has been blessed with an incredibly diverse land -- and the vision to protect it for our and future generations to enjoy. These lands are ours to view, wander, learn from, and revel in. America's National Parks captures all that is great about all fifty-six parks in the national park system. It also gives interesting, easy-to-understand background on the geological and ecological forces that continue to make each national park so ...
A Reason For® Reading
A Reason For® Reading offers a series of over 100 Leveled Readers that provide small increases in difficulty from level to level. These colorful books feature Scripture stories and Christian value themes. Story Guides include high-frequency words, teaching ideas, discussion questions, and much more.
Homeschool Bravely: How to Squash Doubt, Trust God, and Teach Your Child with Confidence
It's time to change your perspective to transform the way you plan, teach, and homeschool. This book helps you to see homeschooling as a calling. With this mindset, you'll be able to dismiss the stress of impossible expectations. Find strategies to help you juggle the logistics of homeschooling with different ages, be a good support for a struggling learner, set realistic goals, dismiss the guilt, and weather any criticism. You can be a hopeful homeschooler! God uses all for good and can transfo...
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...